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Pure action is not the only key to the game universe. In that universe, the interaction process with the work comes from the players' cognitive power, that is: the game doesn't start at our big fingers, but in our varied perceptive reflexes. Mixing all that process with poetic and aesthetic associations, Game-Art was born. Know more about this multimedia marriage at FILE Rio 2008.
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Ana Signorini, Chico Queiroz, Jorge Falcão,
Luiz Adolpho & Maxwell Dayvson [BRA]
Flora
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AND-OR: Beat Suter & René Bauer [CHE]
Gamescape
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Andrei thomaz [BRA]
Prince of Persia
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Automato: Haidée Lima & H.D. Mabuse [BRA]
Game from Oaxaca
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Cavalo Voador: Fabrício Fava & JJ Marreiro [BRA]
Só Soprando
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John Paul Bichard [GBR]
condition red
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Katherine Isbister [USA]
simSBRL
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monochrom [AUT]
Soviet-Unterzoegersdorf - The Adventure Game
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Neil Hennessy [CAN]
E-poetry
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Nicholas Lima de Souza [BRA]
Dämmerung
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sas21 [DEU]
TAC TAC game
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Stephanie Rothenberg [USA]
School of Perpetual Training |
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