FILE
ELECTRONIC LANGUAGE INTERNATIONAL FESTIVAL
FILE 2003 SYMPOSIUM 2003 HIPERSÔNICA 2003
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 FILE FESTIVAL 2003
"New technologies", "Digital Age", "Electronic Age", "Informatization", "Telematics", "Cybernetics", "Automatization", "Technological Revolution" and "Digital Revolution", all this made possible the arising of a new culture: the "Digital Culture" and in it the "New Media": electronic media, hypermedia which have been developed every year in a speed without equal. FILE - Electronic Language International Festival accompanies this velocity and those transformations and offers such informations to public access. Thus FILE 2003 will be open on August 13th, 2003, and subsequently followed by HIPERSONICA 2003 and SYMPOSIUM 2003. In the interactive rooms, we'll be exhibiting: web films, webart, net art, hypertexts, vrml, virtual reality, computerized animation, perfomances and instalations.
 PERFORMANCES
 

Tae Hong Park | E.U.A.
Omoni (mother in Korean)

  Derek Holzer e Sara Kolster | NL
Field recordings made in the disused former Soviet warport of Karosta, Latvia.
 

Black Hole (Elke Utermöhlen,
Martin Slawig) | Germany
Trans u.

simom biggs
 
 
jun okamoto
 
 
édson zampronha
 
 INSTALAÇÕES
 
FILE will be exhibiting various instalations in 2003: "Stream" is the name of Simon Bigg´s instalation. For him, "Stream" deals with subjects that discuss the presence, both physical and remote (virtual), and ask "what if" we lost the ability to differentiate ourselves and our sense of singularity in the world?
"Ominidirectional vision and interactive sonority" is the instalation exclusively made for FILE 2003 - HIPERSONICA by scientist and researcher Jun Okamoto and his team. This work allows a more integrated interaction between vision, action and sonority. The machine's vision builds sonic fields through which the interagents can, with the movement of their bodies, build a sound composition.
"Plucked Room" is a sound instalation made for FILE 2003-HIPERSONICA by researcher and erudite electronic musician Edson Zampronha. Plucked Room is a place that is a sound. It isn't a place in which a sound is played. The very room is the physical body which is put to vibrate by a virtual attack, as if it were a card with precisely the same length of the room. Inside the instalation, it's possible to live an experience of a very intense and singular discovery.