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The utmost in shaping
is to arrive at no ascertainable shape
Sun Tzu
The culture of immanence
Although as yet unnoticed by some, a radical change is beginning to take place
in world culture that will astound even the most learned. Profound changes are
occurring within postmodern societies and giving rise to transformations that
will have unpredictable and immensurable consequences. We are on the threshold
of catastrophic events, with paradigm changes that defy definition. Previously
solid institutions, groaning under the weight of historical tradition, may well
be blown away by cultural storm winds. In every discipline - from mathematics
to the arts, from biology to economics - we see profound modifications in our
feelings about the preconceived canons, and we are heading for a generalized state
of crisis in contemporary culture. We still see the world from the historical
vantage point of the culture of transcendence, although its dominance is now being
challenged. From Platos Ideas and Aristotelian metaphysics, to the Hobbesian
Leviathan, through to the teleological ideals of modernity, the culture of transcendence
has imposed its univalence and
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supercodification on institutions and cultural trends emerging within them,
thus flattening all their cultural features. It took part in every type of sovereignty
as it constituted and consolidated its power through cultural institutions: academies,
museums, and universities. The culture of transcendence was a culture for the
"few" to the detriment of the "many". However its modern version
is for the masses, it functions in the interests of capital and has invented cultural
dissimulation, the perverse allure we call culture of transcendence for the mass.
This mass media pseudo-culture maintains most of the behaviors and principles
of the culture of transcendence of the "few", without modifying them
for the supercodifying procedure imposed on the "many" who are
now "culturally" atomized and tragically disconnected among themselves,
who are connected only to analogical media that provide unilateral information
as part of the process of homogenizing their subjectivities. All of this was sustained
by technological development that seemed to corroborate with the de-potentialization
of the "many"; however technological acceleration led to an unexpected
and catastrophic turn that involved a break from the system of linearity on which
the culture of transcendence was based. Non-linear systems began to emerge everywhere.
Mathematical fractals, dynamic complexity
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systems, chaos theory in physics, micronarratives and agonistics of languages
announced the end of the linear world and provoked a paradigm crisis within the
culture of transcendence. This crisis, known as postmodernity, was probably the
last stage of the culture of transcendence. In spite of its polyvalence, it was
incapable of breaking from the premises of transcendence and was limited to dueling
with moribund modernity. It was a cry of despair, but it was lifeless. The multiplication
of non-linear systems spawned another phenomenon alongside postmodernization:
a set of procedures known as digitization. On this basis, the culture of immanence
was able to proliferate on the world scenario. In the history of Western culture,
there have been several attempts to replace the culture of transcendence with
one of immanence. Since the 'god-as-the-world' of the Stoics and the followers
of Spinoza, through to the Dionysian spirit of Nietzscheans, the cultural trend
of immanence had been relegated to the sidelines of history. With the advent of
virtual networks, however, the trend toward immanence was for the first time able
to constitute a world to act in. Online cultural works were the first developments
in an independent and virtual world that is parallel to the physical-cultural
world, which is outside its laws and codes, but also beyond the art culture of
transcendence as we know it.
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Virtual networks constitute a plane of immanence. They are transcendental.
Both digital works and digital culture are part of the plane of immanence and
their proliferation precipitates them toward unprecedented potentialization. There
is a constant process of heterogenization, mainly due to free replications and
procedures of alterity driven through decodified flux. Hence, anarcho-culturalism
emerges the main development in the culture of immanence. This is the free play
between all the performances taking place in the world of immanence. It is the
breaking free from transcendent institutions based on authority and uniqueness
and it is provoking irretrievable breakdown everywhere. Hence we can only speak
of "digital art" in the metaphorical sense, since for anarcho-culturalism
"digital art" means all other disciplines potentially interconnected
in a process of trans-codification. Anarcho-culturalism emerges when cultural
authority can no longer exercise any power over cultural manifestations or their
producers; when their products are no longer marketed; when the value of cultural
products is no longer dependent on official consecration or on property, but on
their ability to potentialize agents they connect to; when cultural producers
are freed of their egos, freed of their names, and released from the innocuous
pretension of making history, and so by deterritorializing
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themselves can take part on a more complex plan where author-constructed meaning
is replaced by multiple-meaning strategies authored jointly by the interagents
involved; when cultural work is no longer linear and analogical and becomes an
ubiquitous system of interactive complexity emphasizing its immersive and bio-cultural
aspects, so becoming a cultural transformation machine; when no there is no longer
a world of the arts as such, or of the sciences, or any other discipline, instead
there is free interplay between their codes, the free play of diagonals crossing
all the planes, all disciplines and that interlink heterogeneous multiplicities
in unrestrained play. The culture of immanence proceeds through replication. This
is an event that brings the virtual world of networks closer to the world of life,
since both are digital. Clones, auto-poetics and viruses are shared features of
both worlds. Replication is its mode of production and invention. The notion of
life developing through the differential survival of replicating entities becomes
the norm for digital culture. It is not species, genders or disciplines that matter,
but the digital genes through which they replicate. They emerge from codes; from
deviation and recombination, through topological changes enabling the emergence
of new bio-cultural futures, producing the inconstant flux of the bio-digital-sphere.
Life in culture is not just
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another metaphor; it is true in the literal sense. In the world of digital
immanent bio-culture, the fixed and the constant can only be transitory states.
There are no constants, only variables of variables. Their nature has the power
to stretch, delete, cut, twist, cut out, tear up, explode, multiply, and contaminate.
Digital instrumentals were made to potentialize transformative capabilities. Transcendental
contemplation - of beauty or of the sublime - gives way to immanent participative
and transformative interaction. All cultural production is there to be destroyed,
its duration depends only on its replication, because it can be altered, torn
apart and cut in pieces. But when this happens new digital productions emerge
and in turn are connected to others, but any talk of digital productions involves
networks. Each digital production, through its immanent interconnections, is involved
in a network. So one may also see each interagent as possessing a network of immanence.
Digital networks connected with synaptic networks. Immanence of both networks.
The culture of immanence goes beyond the subject-object relationship. The network
is transcendental, but has no subject. Objects are no longer things, but only
flows or performances. Therefore it is not a question of the subject's fruition
of a work of art. What matters is that performance is moving across non-linear
networks flowing
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from digital networks to synaptic networks and vice versa.
It was a new non-linear mentality that moved digital builders and engineers to
build the interface between the two networks that is known as digital hypertext.
This became the condition sine qua non for the existence of non-linear communication.
Digital hypertext, however is not a structure, not a linear linguistic vision
based on transcendence of digital hypertext. It is a machine, a digital machine
for non-linear performance based on the mouse as interface. It has nothing to
do with text, but has to do with triggers and performances, so there are two evolutionary
procedures in hypermachines: one the one hand the triggers or buttons that unleash
performances and guarantee non-linearity for extensive topological simultaneity.
The multiple triggers thus constitute commutation fields, but will tend to disappear
in their unfolding and be incorporated into the course of the performances. On
the other hand, performances as the actions produced by interagents and programming;
in the case of the latter we will find actors and scripts, but also other triggers
that execute these actions. So all media become part of digital hyper machines,
as do other non-linear machines, due to their digitality: imagetic machines, textual
machines, musical machines, but also simulator machines, intelligent machines,
thinking machines, emotive machines, living
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machines. With the growth of networks and the multiplication of interconnected
digital hyper-machines, the mega-hyper-digital machine emerges where performances
circulate: remote controls; values; knowledge; education; spiders. This is the
destiny of shared cultural products that produce deterritorialization in cultural
productions and expand collective creativity and increase cultural heterogenization.
Thus a mega-digital production is formed by multiple micrological productions
conceived by several artists, scientists, philosophers, and cultural activists
scattered around the world and no one would even know where one cultural production
ends and another starts: 1) sharing with cultural productions already published:
2) sharing by those involved in conceiving unprecedented cultural production -
in both cases creating a network of undetermined growth. Besides these hyper-machines
and mega hyper-machines, there are also archiving machines that emerged to fill
needs for accessibility to contents on digital networks. There are hundreds of
them, but only a few are employed by digital users. However, archiving-machines
do not fulfill their main function, they can no longer provide what they are supposed
to provide: accessibility to any subject on any material connected to the network.
This inaccessibility arises from the difficulty of finding something in a
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world where the astronomical amount of content on different subjects is growing
exponentially. It is also due to the method of classification and priorities that
archive-engines produce. Although some work on a Boolean basis in an attempt to
overcome these limits, they remain insufficient - despite achieving greater coverage.
Thus an enormous volume of digital material is inaccessible, despite being connected.
Only the tip of the iceberg is usually available, most is in the digital depths,
which we could call the digital unconscious. In a way, this digital unconscious
is important because it produces an opacity and digital flattening in the network
that obviates control by the state apparatus. Digital police can only reach the
surface of the network. On the other hand, the digital networks' unconscious becomes
crucial in the relationship with the agents of digital culture, because new mechanisms
can be established to bring up inaccessible materials by setting up a transformative
combat force. Let us recall that it was crypto-anarchism that created the conditions
for messages sent over the network to maintain privacy.
Another auxiliary force is the power of the free products that are destabilizing
digital capital with unexpected consequences for the world market. For each digital
product that is marketed, another similar one emerges, sometimes an even better
one, but in any
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case free. This is not a reference to pirated products, but on the contrary
to products created by programmers or cultural agents who do not want to sell
or distribute their products for any form of payment. There are programs that
cost nothing and are open source so that anyone may contribute to their development,
thus showing the power of collective creativity. All this points to the anarcho-cultural
nature of digital networks. Other forms are being adopted too, mainly in education.
Free digital education worldwide, distance learning based on self-centered learning
and initiative by those taking part, thus undermining academic teaching based
on discipline and control and usually supported by state and church. So anarcho-culturalism
can not only confront control-society but the society of the spectacle too. The
culture of immanence and immersive participation poses the possibility of an agonistic
in relation to the analogical mass media that brutalize thousands of people through
introjection of memes and signic programs for the perverse purpose of selling
their products. Let us recall that virtual networks can absorb everything. There
is no control of what may happen, despite attempts to exercise control, but there
will always be means and strategies to avoid this control imposed by the culture
of transcendence. Hackers multiply to the extent that there is an attempt to control
them. The nature of networks is
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one of anarchical immanence. They belong to no nation or political state. They
are pure potentiality. Legal systems have no competence over them, since they
are beyond the domain of states, however they can absorb modes that are foreign
to them without being basically altered or having their nature threatened with
crisis, so they are treated in an analogical (linear) way, in which case there
is a flattening of their potential, because treatment is lineal and supercoded
by their authors or producers, it does happens. Or through ignorance of the potentiality
of hyper-machines, or through simple reproduction of analogical behaviors for
the purpose of massification. In both cases all the potential that digital instruments
can provide is despised by an extemporaneous mentality that has failed to move
away from the linear mode of thinking and has remained territorialized in the
world of transcendence. On the other hand the techno-digital progress and the
culture of immanence lead to a different mentality. This can only take place if
there is deconstruction of academic education procedures and de-mimetization of
the behaviors and pragmatics imposed on contemporary subjectivity. It is crucial
for people to actually know how to produce hyper-machines and hypertexts and just
not manipulate them. There will only be a new mentality, going beyond the current
one based on writing, if there is a non-linear
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way of thinking and this requires a hypertextual pragmatic. Hypertexts should
be on the curriculum of every elementary school in the world as preliminary studies
for digital culture. That is why it a policy of cultural immanence is so important
to create conditions to not only bring about digital inclusion of the disadvantaged,
but particularly their inclusion in digital culture and this can only take place
through the pragmatic of digital performances. It means starting by learning hypertexts,
but also providing accessibility to cultural productions that are being developed
on networks. This is the aim of the several events such as digital festivals that
succeed in bringing together a large number of cultural productions involving
the multiplicity of events flowing across the networks. They provide the public
with access to the problematics that producers, programmers and researchers are
currently developing. However, some of them are showing digital productions as
mere innovation and usually from the angle of the forced analogical unity of the
culture of transcendence. Let us not delude ourselves into thinking that the general
public is taking part in these great digital changes, since economic conditions
do not allow such a development and on the other hand massification - imposed
mainly by the mass media - obliterates inclusion in digital culture, despite the
fact that they are
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often themselves connected to the network, although not really part of digital
culture, and confined to programs as products of the mass media. Several traditional
cultural institutions such as galleries, museums, etc. have been attempting to
show virtual works but they do so from the transcendent angle of the curator.
Now these institutions are under the culture of transcendence, which is based
on a certain cultural axiom, i.e. principles and concepts based on discursive
authority and on meta-narratives and meta-languages. Both art critics and curators
operate as the apparatus of cultural cooptation in so far as their speeches are
always meta-linguistic and transcendent speeches that subsume concepts or works
of art with the aim of submitting them, semioticizing them to judgment of authority,
to judgment of axioms, so that works and artists are always on a secondary level
and the public is submitted to passive contemplation through this cultural spectacle.
The culture of immanence operates on a different basis, it is the culture of virtual
(potency), of digital networks in the agonistic of micro narratives; it does not
work through apparatus, because they are cultural war machines for enduring transformation
of all codes. Instead of curatorships and curators the culture of immanence operates
with strategic organizers who work not with an axiomatic approach, but with a
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network of performances, a network of problematics that incrementally empower
interagents and the general public. Instead of contemplative exhibitions, the
aim is a digital eco-system built with strategies for contextualizing the public
in relation to biodigital problematics. A performance network that interlinks
the presentation of works by cultural producers, interactive and intelligent manipulation
by the public, dialogue between public and producers, presentations of theoretical
works by producers. There would then be an eco-cultural environment of interactive
immersion enabling passive spectators to become active interagents and so produce
their own cultural connections. The atomized "many" would become culturally
interconnected to form a sociocultural nanotechnology.
Ricardo Barreto and Paula Perissinotto
Organizers of the FILE - electronic languageinternational festival
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